Yesterday, peering to McColo, an ISP accused of providing the transit for 75% of the world’s spam, was shut off. VNUNet and The Washington Post both talk about where the figures come from. I’d like to explain what this can potentially mean to the advertising world, and some realities that need to be checked first.

Connectivity

With 75% less email travelling through the pipes that make up the Internet, there is a huge amount of space freed up for people visiting legitimate sites, chatting on IM services, or sending legitimate email, amongst all the other things that happen on the Internet. That means potentially faster connections to websites that are located elsewhere around the world.

Email advertising

With less spam being sent, emails sent for legitimate marketing purposes will slowly get better and better spam ratings as less spam means it will be easier to spot the rogues coming through. This means more flexibility with email content, and therefore a greater ability to be creative in email campaigns.

Realities

This is great news. One problem though. Botnet owners (the people who “own” the networks that send the spam out) are a bit like parasites. They’ll quickly enough find another ISP to latch on to and reconnect with their zombie machines.

On the other hand, one email provider kindly gave me a graph from their spam filter over the last 7 days. It clearly shows a massive reduction in spam coming through the system in the last couple of days – the time in which McColo has been off-line:

7 days of spam

How spam works

Spam is one of the very reasons why spyware (malicious software that sits on your machine) exists. Often, it turns your computer into a zombie machine. Ever found that your downloads are stupidly slow or you just can’t access websites? That may be because you’ve installed something and one of the botnets now controls part of your machine. They call home, and await instructions. When someone gives out those instructions, every zombie connected goes and sends mail out. This reduces the workload of the botnet owners and the requirement for them to have a whole host of computers for sending spam out. They just use us, like a virus uses us.

Can we expect change?

Maybe. If peering providers (the major ISPs that provide backbone services to the Internet) are quick enough to notify each other of the botnets, and they’re cut off at the source. However, if this particular set of botnets have lasted this long, how long would they last with a new provider. I guess we’ll find out soon enough, if spam levels return to normal in the next few weeks.

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"It Doesn’t Work"

08 Nov 2008

“The site doesn’t work.”

“What do you mean, the site doesn’t work?”

“It just doesn’t work.”

“So what is it doing that it shouldn’t be doing?”

“When I go to the site, I can’t do X.”

“But when I go to the site, I can do X.”

To a developer this is an all too common dialogue between someone looking over the site – usually someone non-technical, and definitely someone who hasn’t read up on Reporting bugs effectively.

After development comes testing, and during testing, bug reports are made. If the bug reports are unclear in any way, then it takes more time to fix them, because it takes more time to decipher their real meaning. So what this article is about is understanding the core elements of a good bug report, and why “It doesn’t work” is bad.

From the perspective of a developer, a good bug report consists of a specific set of things that must always be there in order to be able to replicate it. Without the ability to replicate a bug, the chances of it being fixed are very slim. The above article by Simon Tatham, a very well regarded developer, of PuTTy fame, is probably one of the best groundings I’ve seen for writing good bug reports for software, and it extends to web applications and sites too. The first of these things is a concise but clear summary of the bug. One line is enough – just something that describes the issue, eg. “Firefox 3.0.3 prevents upload of multiple files in new messages”. That’s a good summary that with some additional information as described below is the formative part of a good report.

The concept of “Show me how to show myself” is crucial here. What’s needed is a step by step set of directions by which you came to see the bug. The developer may well not have used the application in this way, and didn’t expect it to be, but users will always do the unexpected! If the issue is a display issue, take a screen shot, and include the whole window, not just a bit of it. If it’s a browser issue, and this happens a lot on the web, the developer needs to know which browser the issue happens in. If the same issue happens in every browser, one screen shot will do, but a comment to that effect is absolutely necessary. There are also some key facts that should be included with any and all bug reports: Operating System, Browser, Browser version, URL on which the error occurs. Some other useful pieces of information, depending on the bug report are: Flash version (or that it’s not installed), JavaScript status (on / off). If you think there are any more, there probably are, so feel free to comment on this article.

So, to conclude, we need a good summary (usually marked down in a subject field if you’re using a bug reporting system), a set of facts about the machine you’re seeing the issue on, a clear set of instructions on how to reproduce the bug, any additional information the developer might need to reproduce the bug, and if you can, a screen shot or set of screen shots to show the developer the problem you’re seeing.

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